Posted 03/13/10 at 12:36:07 AM by Nathan Grayson
Seeing Tim Burton’s “Alice in Wonderland” on its opening night was a surprisingly illuminating experience for me. For one, I learned that – in my case, at least – introspection and trying to not get trampled by an ocean-like mass of 200 some-odd frothing, cosplaying fans are activities that go hand-in-hand. But as I watched/avoided becoming a doormat for a bunch of Wonderland wannabes, I realized something else: these people didn’t brave the cold (and the dark corners of their parents’ closets) because of their undying love for the timeless tale of Alice and her oddball companions. They did it because Tim Burton’s name was attached to the film. It could have been Tim Burton’s “Barney the Dinosaur” and they’d all have donned purple dinosaur costumes in a heartbeat.

I highly doubt that Infinity Ward’s planned not-Modern Warfare 3 project would’ve been received with such open arms. And evidently, so does Activision.
After all, former Infinity Ward bosses Jason West and Vince Zampella felt so creatively confined as to allegedly defy their contract with Activision and start making eyes EA, so clearly someone wasn’t exactly gung-ho about the Call of Duty creator’s bold new direction. Knowing Infinity Ward, though, regardless of the form the new project took, it probably would’ve been a fantastic game. So what gives? Well, at this point, I can only speculate, but money talks, and it’s telling me that Infinity Ward’s mystery game simply wasn’t a guaranteed mega-hit like Modern Warfare 3’s destined to be. Activision, in case you’d forgotten, likes money quite a lot.
Read the rest after the break!
Posted 03/11/10 at 06:09:28 PM by David Gerrold

At the 2010 CES, Sony and Panasonic and other manufacturers demonstrated 3D television products that will ship later this year. Actually, any television with a refresh rate of 120hz or greater is ‘3D ready.’ You’ll still need synced shutter glasses and a 3D source, but the screen will be able to display both eye-images at a fast enough rate to avoid jitter.
At the 2011 and probably 2012 Consumer Electronics Shows, we’ll start seeing second-generation and third-generation 3D products, by which time the technology will have matured, the prices will have dropped, and we will have settled into a standard for 3D HDTV.
But some industry pundits have already weighed in, suggesting that 3D is a fad, isn’t something that consumers really want, and doesn’t lend itself to home viewing—particularly because the ‘goofy glasses’ are a hindrance. Plus the 3D sets are expensive, most consumers haven’t finished paying for their current HDTV sets, so why would they want to replace them this year?
Posted 03/11/10 at 12:09:43 PM by David Murphy
Oh, Cisco. What a tease you are! The company's been pumping up the general Internet crowd for a game-changing announcement, one that would--and I quote--"forever change the Internet." I was honestly hoping that said unveiled device would be like, a super-crazy consumer router that would... well. I'm not really sure what it would do. Gigabit speeds are more than sufficient for anyone's home networking needs right now (when I'm looking for this column on a terabit connection in five years, I'll have a hearty laugh.) And it's not like we have a new wireless draft on the way any time soon.
It would have been nice and revolutionary for Cisco to embrace--you guessed it--a more open-source platform for its hardware devices. One, it's what I write about and, two, we're kind of in a hardware lull, don't you think? When it comes to consumer routing and switching devices, there's only so much one can do. Aside from adding on new antennas, shifting antennas around in new ways, or adding more ports to the back of a device, what's really propelling router technology forward nowadays?

Posted 03/03/10 at 02:46:07 PM by Tom Halfhill
Last month, I talked about the growing need for radio-frequency (RF) spectrum to support Internet services on smartphones and other mobile computing devices. Some experts say we’ll need 700–800MHz of additional spectrum—none of which is available now.
We can’t manufacture RF spectrum. It’s a finite resource, and only some of it has the range and penetration required to blanket a region. Data compression conserves spectrum, but there’s a mathematical limit (Shannon’s law) that prevents further compression without losing data integrity. Today’s communications standards already approach the limit.
The telecommunications industry wants to grab more spectrum from TV broadcasters, who surrendered a big chunk of airspace in the recent transition from analog to digital TV. The telecoms want UHF channels 40 to 51, or even 20 to 51. Some people want to end terrestrial TV broadcasting altogether—which would still free less than half the spectrum we supposedly need.
Continue reading after the jump.
Posted 03/03/10 at 10:00:00 AM by David Murphy
Open-source is not about the money.
The software world has gotten this point pretty well by now. Sure, you can wrap additional elements of a larger business plan around an open-source offering. But even at its core, the concept of open-source isn't really designed around capitalistic ideals. If anything, it's more communistic in its focus: everybody shares an equal stake in a project, and anybody is free to assert their individual ownership in a piece of work by advancing it toward a new direction as they see fit.
But these... these are just the tools of the revolution, as Marx might have said. When it comes to actual content itself--the very bits and bytes of progress that open-source tools help create--the current crop of major content creators and distributors are behaving like dictators in an open world. And it's costing both them and us rather greatly. Instead of reaping the success of a community-driven groundswell for their assets, these companies would rather lay down the hammer and stifle all innovation in an attempt to control their futures to a "T."
Two recent examples from Lawrence Lessig and the band OK Go really hit home the biggest elements that are wrong with our current system of open information distribution on the ‘net. If it's not the owner of the content acting like an idiot, it's the system we've allowed to propagate that virtually criminalizes content sharers without a second thought.

Posted 03/02/10 at 06:15:06 PM by Loyd Case
Every few years, we get new interfaces. Normally, they’re spread out a bit. USB 2.0 comes out, then a new SATA version and later a new PCI Express revision. Lately, though, the trickle of new interfaces has become a deluge, and keeping up with all of them can be mind-numbing – not to mention hard on your credit card.
Let’s take a look at both recently arrived interfaces and those on the near term horizon. We’ll also try to figure out when it makes sense to upgrade or move to the new connection or wait for something better.
Posted 03/01/10 at 12:45:15 PM by Thomas McDonald
It’s wonderful that even after 30-odd years as a gamer, there are still gaming moments that can surprise and delight me. Assassin’s Creed II (finally available for PC this month) absolutely knocked me cold within the first few minutes of the Florentine sequences.
It wasn’t the gameplay. Although the movement and combat are certainly strong (and a clear improvement over the original), we should expect that. It’s 2010: We’ve had so many quality exemplars of stealth and fighting systems that a developer has no excuse not to do it right.
It wasn’t the premise, which is dumber than a contestant on Conveyer Belt of Love. All the memories of all my ancestors are encoded in my DNA? Really? Right there between eye color and height is a base pair of nucleotides recording my 24th great-granduncle’s encounter with a hooker on January 24, 1472? And Veronica Mars is capable of extracting that memory and feeding it back into my brain as a simulation? That’s your premise?
Continue reading after the jump.
Posted 02/25/10 at 10:31:03 PM by Nathan Grayson
Listening to many gamers and critics prattle on about Mass Effect 2 is kind of like listening to a teenager talk about their first love. The game, they say, can do no wrong. It’s a pure, perhaps even blind sort of love, and at first glance, it’s well-deserved. But no videogame – no matter how much of its dialogue is delivered in Martin Sheen’s seductively raspy warble – is perfect. Problem is, many of Mass Effect 2’s detractors are picking on the wrong “flaw.”

For Mass Effect 2, the word of the day that’s got nitpickers screaming like they’re on an episode of Pee-Wee’s Playhouse is “streamlined.” Or, in many cases, its more derogatory cousin: “dumbed-down.” “Mass Effect 2’s not even an RPG anymore,” many of them hoot and holler. “It’s just a shooter with RPG elements!” Now, ignoring the fact that large chunks of Mass Effect 2 see Shepard holstering his sticks and stones in favor of words so that the player can -- you know -- play a role, streamlining the game’s combat doesn’t diminish its effect. In fact, I’d even argue that it allows for greater strategic depth. Problem is, many gamers still cling to dusty, archaic notions of what certain genres should be, which – in my opinion – is keeping those genres stuck firmly in the Stone Age.
Read the rest after the break!
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