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ColumnsThe Game Boy: The Case of Infinity Ward Vs. The People

Seeing Tim Burton’s “Alice in Wonderland” on its opening night was a surprisingly illuminating experience for me. For one, I learned that – in my case, at least – introspection and trying to not get trampled by an ocean-like mass of 200 some-odd frothing, cosplaying fans are activities that go hand-in-hand. But as I watched/avoided becoming a doormat for a bunch of Wonderland wannabes, I realized something else: these people didn’t brave the cold (and the dark corners of their parents’ closets) because of their undying love for the timeless tale of Alice and her oddball companions. They did it because Tim Burton’s name was attached to the film. It could have been Tim Burton’s “Barney the Dinosaur” and they’d all have donned purple dinosaur costumes in a heartbeat.


I highly doubt that Infinity Ward’s planned not-Modern Warfare 3 project would’ve been received with such open arms. And evidently, so does Activision.


After all, former Infinity Ward bosses Jason West and Vince Zampella felt so creatively confined as to allegedly defy their contract with Activision and start making eyes EA, so clearly someone wasn’t exactly gung-ho about the Call of Duty creator’s bold new direction. Knowing Infinity Ward, though, regardless of the form the new project took, it probably would’ve been a fantastic game. So what gives? Well, at this point, I can only speculate, but money talks, and it’s telling me that Infinity Ward’s mystery game simply wasn’t a guaranteed mega-hit like Modern Warfare 3’s destined to be. Activision, in case you’d forgotten, likes money quite a lot.


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ColumnsFuture Tense: Thinking About 3D TV

At the 2009 CES, Sony and Panasonic showed 3D HDTV as product concepts.  Nvidia showed off its ability to display games in 3D and several other smaller companies demonstrated various 3D technologies, some with polarized glasses, some with shutter-glasses.  I liked Sony’s demonstrations the best because they used lightweight polarized glasses.  

At the 2010 CES, Sony and Panasonic and other manufacturers demonstrated 3D  television products that will ship later this year.  Actually, any television with a refresh rate of 120hz or greater is ‘3D ready.’  You’ll still need synced shutter glasses and a 3D source, but the screen will be able to display both eye-images at a fast enough rate to avoid jitter.

At the 2011 and probably 2012 Consumer Electronics Shows, we’ll start seeing second-generation and third-generation 3D products, by which time the technology will have matured, the prices will have dropped, and we will have settled into a standard for 3D HDTV.  

But some industry pundits have already weighed in, suggesting that 3D is a fad, isn’t something that consumers really want, and doesn’t lend itself to home viewing—particularly because the ‘goofy glasses’ are a hindrance.  Plus the 3D sets are expensive, most consumers haven’t finished paying for their current HDTV sets, so why would they want to replace them this year?

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ColumnsFast Forward: Gasping for Air

Last month, I talked about the growing need for radio-frequency (RF) spectrum to support Internet services on smartphones and other mobile computing devices. Some experts say we’ll need 700–800MHz of additional spectrum—none of which is available now.

We can’t manufacture RF spectrum. It’s a finite resource, and only some of it has the range and penetration required to blanket a region. Data compression conserves spectrum, but there’s a mathematical limit (Shannon’s law) that prevents further compression without losing data integrity. Today’s communications standards already approach the limit.

The telecommunications industry wants to grab more spectrum from TV broadcasters, who surrendered a big chunk of airspace in the recent transition from analog to digital TV. The telecoms want UHF channels 40 to 51, or even 20 to 51. Some people want to end terrestrial TV broadcasting altogether—which would still free less than half the spectrum we supposedly need.

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ColumnsHard Case: Interface Madness

Every few years, we get new interfaces. Normally, they’re spread out a bit. USB 2.0 comes out, then a new SATA version and later a new PCI Express revision. Lately, though, the trickle of new interfaces has become a deluge, and keeping up with all of them can be mind-numbing – not to mention hard on your credit card.

Let’s take a look at both recently arrived interfaces and those on the near term horizon. We’ll also try to figure out when it makes sense to upgrade or move to the new connection or wait for something better.

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ColumnsGame Theory: History Alive

It’s wonderful that even after 30-odd years as a gamer, there are still gaming moments that can surprise and delight me. Assassin’s Creed II (finally available for PC this month) absolutely knocked me cold within the first few minutes of the Florentine sequences.

It wasn’t the gameplay. Although the movement and combat are certainly strong (and a clear improvement over the original), we should expect that. It’s 2010: We’ve had so many quality exemplars of stealth and fighting systems that a developer has no excuse not to do it right.

It wasn’t the premise, which is dumber than a contestant on Conveyer Belt of Love. All the memories of all my ancestors are encoded in my DNA? Really? Right there between eye color and height is a base pair of nucleotides recording my 24th great-granduncle’s encounter with a hooker on January 24, 1472? And Veronica Mars is capable of extracting that memory and feeding it back into my brain as a simulation? That’s your premise?

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ColumnsThe Game Boy: Why Gamers Need to Wise Up and Realize That “Streamlined” Doesn’t Mean “Dumbed-Down”

Listening to many gamers and critics prattle on about Mass Effect 2 is kind of like listening to a teenager talk about their first love. The game, they say, can do no wrong. It’s a pure, perhaps even blind sort of love, and at first glance, it’s well-deserved. But no videogame – no matter how much of its dialogue is delivered in Martin Sheen’s seductively raspy warble – is perfect. Problem is, many of Mass Effect 2’s detractors are picking on the wrong “flaw.”

For Mass Effect 2, the word of the day that’s got nitpickers screaming like they’re on an episode of Pee-Wee’s Playhouse is “streamlined.” Or, in many cases, its more derogatory cousin: “dumbed-down.” “Mass Effect 2’s not even an RPG anymore,” many of them hoot and holler. “It’s just a shooter with RPG elements!” Now, ignoring the fact that large chunks of Mass Effect 2 see Shepard holstering his sticks and stones in favor of words so that the player can -- you know -- play a role, streamlining the game’s combat doesn’t diminish its effect. In fact, I’d even argue that it allows for greater strategic depth. Problem is, many gamers still cling to dusty, archaic notions of what certain genres should be, which – in my opinion – is keeping those genres stuck firmly in the Stone Age.

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ColumnsByte Rights: Outing ACTA

ACTA, the Anti-Counterfeiting Trade Agreement, is a treaty on international IP enforcement being secretly negotiated between various nations and trade groups, because apparently the normally inscrutable WIPO (World Intellectual Property Organization) wasn’t arcane and opaque enough. Documents related to things like copyright enforcement at borders (read: taking your iPod away) have been given classified status as a national security matter by executive order. Really? National security?

When did national security get this lame? ACTA is making me miss the Cold War. Back then, when governments and corporations did back-room dealing, covering up their sinister moves with callous disregard for their citizens’ rights and well being, they were covering up doomsday nuclear stuff on sexy ’60s microfiche. They also had the decency to protect their secrets from James Bond with sexy spies and ninjas.

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ColumnsThe Game Boy: No Use Reloading Your Last Save Over Spilt Milk

I’m a few loose ends away from wrapping up Mass Effect 2, and that terrifies me.

I know, I know. I shouldn’t be so frightened. I’ve turned the galaxy upside-down, shaking loose its roughest, toughest customers and sweeping them right onto my ship. My crew and I have fought back-to-back time and time again, leaving robots, aliens, and entire mercenary organizations battered and bloody in our wakes. But it’s not my crew I’m worried about. It’s me.


I mean, let’s be honest here: the term “suicide mission” doesn’t inspire much optimism. And here we are, betting the whole space farm on those abysmal odds anyway. But whatever, right? Mass Effect 3’s already been announced. Unless the game’s actually a bouquet of colorful Game Over screens, I’m pretty sure we’ve got this one in the bag. We may as well be running a victory lap at this point.

However, we’ve got one more major factor working against us – one that not even the great, no-longer-late Shepard has taken into account: I, the player, am not reloading a previous save if things go awry.

Click past the break for the rest!

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